#include "shapes.inc" #include "colors.inc" #include "textures.inc" background{color Gray60} //weird //25*(x^3*(y+z)+y^3*(x+z)+z^3*(x+y))+50*(x^2*y^2+x^2*z^2+ //y^2*z^2)-125*(x^2*y*z+y^2*x*z+z^2*x*y)+60*x*y*z-4*(x*y+ //x*z+y*z) //wrd poly { 4< 0, 25, 25, 0, 50, -125, 0, 50, 0, 0, 25, -125, 0, -125, 60, -4, 25, 0, -4, 0, 0, 25, 0, 50, 0, 0, 25, 0, -4, 0, 0, 0, 0, 0, 0> scale < 20,20,20> texture { pigment {Green } finish { phong 0.70 phong_size 70 ambient 0.4 diffuse 0.4 reflection 0.2 } } clipped_by{sphere{<0,0,0>40}} rotate<0,70,0> } /* // Put down plane { y, -20.0 texture { pigment { color Gray40 } finish { ambient 0.0 diffuse 0.4 } } } */ camera { location <50.2, 20.3, -70.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 100 falloff 200 point_at <0,0,0> } //light_source { <1000, 300, -1301> color White } light_source { <-101, -41, -131> color White }