#include "shapes.inc" #include "colors.inc" #include "textures.inc" background{color ForestGreen} /* Two of the three double lines in the (stnr) surface here coincide along a line where the two noncompact "components" are tangent. homogeneous implicit:x[0]2x[2]2-2x[0]x[1]x[2]2-x[0]x[1]x[3]2+ x[1]2x[2]2+x[1]2x[3]2-x[3]4 affine implicit:y^2-2*x*y^2-x*z^2+x^2*y^2+x^2*z^2-z^4=0 */ //Steiner relative poly { 4< 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0 > scale < 8,8,8> texture {Rusty_Iron scale 4 finish{ambient 0.7 diffuse 0.8 phong 1 phong_size 150 } /* pigment {Plum } finish { phong 1.0 phong_size 102 ambient 0.4 diffuse 0.4 reflection 0.2 } */ } clipped_by{sphere{<0,0,0>40}} rotate<0,0,0> bounded_by{sphere{<0,0,0>41}} } // Put down plane { y, -20.0 texture { pigment { color Gray70 } finish { ambient 0.1 diffuse 0.6 } } } camera { location <35.2, 40.3, -70.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 30 falloff 50 point_at <0,0,0> } //light_source { <1000, 300, -1301> color White } light_source { <20, 61, -80> color White }