#include "shapes.inc" #include "colors.inc" #include "textures.inc" //steiner poly { 4< 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> scale < 5,5,5> texture { pigment {Red } finish { phong 1.0 phong_size 10 ambient 0.3 diffuse 0.4 reflection 0.2 } } rotate<-20,-40,0> } // Put down plane { y, -10.0 texture { pigment { color Gray40 } finish { ambient 0.1 diffuse 0.8 } } } camera { location <2, 6, -4.000> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 0.0> } light_source { <20,50,10> White spotlight radius 10 falloff 20 point_at <0,0,0> } //light_source { <100, 30, -130> color White } light_source { <5, 4, -13> color White }