#include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "woods.inc" //kummer poly { 4< 1, 0, 0, 0, -1., 0, 0, -1., 0, -1., 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1., 0, -1., 0, 0, 0, 0, 1, 0, -1., 0, 1 > scale < 2,2,2> texture {// T_Wood1 ambient 0.5 rotate <82,0,0> pigment {LightBlue } finish { phong 1.0 phong_size 60 ambient 0.4 diffuse 0.5 reflection 0.2 } } rotate<0,45,0> //clipped_by{sphere{<0,0,0>,6}} } // Put down plane { y, -100.0 texture { pigment { color Gray60 } finish { diffuse 0.6 } } } camera { location <12.1, 6.3, -11.2000> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 0.0> } light_source { <20,50,-10> White // spotlight // radius 20 // falloff 40 // point_at <0,0,0> } //light_source { <100, 30, -130> color White } light_source { <50, 12, -15> color White }