#include "shapes.inc" #include "colors.inc" #include "textures.inc" //hunt poly { 6< 4., 0, 0, 0, 12., 0, 0, 12., 0, 87., 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12., 0, 0, 24., 0, -150., 0, 0, 0, 0, 12., 0, -960., 0, 84., 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4., 0, 0, 12., 0, -129., 0, 0, 0, 0, 12., 0, -528., 0, 1380., 0, 0, 0, 0, 0, 0, 4., 0, 276., 0, 4620., 0, -4900.000000000001 > scale < 1,1,1> texture { pigment { checker color Gray60 , White /* onion color_map { [0.0, 1.0 color rgb <1.0, 0, 0> color rgb <0,1, 0>] } */ } finish { phong 1.0 phong_size 90 ambient 0.3 diffuse 0.4 reflection 0.2 } scale 0.8 rotate<90,0,0> } rotate<0,15,0> } // Put down plane { y, -10.0 texture { pigment { color Gray60 } finish { diffuse 0.8 } } } camera { location <2, 4, -7.000> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 0.0> } light_source { <20,50,-10> White spotlight radius 10 falloff 20 point_at <0,0,0> } //light_source { <100, 30, -130> color White } light_source { <-10, 3, -13> color White }