#include "colors.inc" camera { location <1, -1,-6> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0.5, 0.3, 0> } light_source {<10, 10, -15> color White} light_source {<0, 20,0> color White} light_source {<-5,-5,-8> color White} background{color Pink} object { poly { 6,<8, 0, 0, 0, 12, 0, 0, 12, 0, -12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 12, 0, -12, 0, 0, 0, 0, 6, -0.100000, -12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, -3, 0, 0, 0, 0, 3, -1, -6, 0, 3, 0, 0, 0, 0, 0, 0, 1, 0, -3, 0, 3, 0, -1> texture{ pigment {Red} finish { ambient 0.2 diffuse 0.7 phong 1 phong_size 80 brilliance 2 } } rotate <0 90 0> rotate < 0, 0, 100> translate <0.01, 0.1, 0.01> scale 1.5 } //bounded_by{sphere{<0,0,0>,1 }} }