#include "shapes.inc" #include "colors.inc" #include "textures.inc" //4.9 5 2 0 3 poly { 4 < -375.099915, 0.000000 , 0.000000 , 3240.719971 , -750.199829 , 0.000000 , 0.000000 , -750.199829 , 0.000000 , -5995.620117 , 0.000000 , 0.000000 , 3240.719971 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , 3240.719971 , 0.000000 , -5832.000000 , -375.099915 , 0.000000 , 0.000000 , -750.199829 , 0.000000 , 487.620148 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , -375.099915 , 0.000000 , -7291.620117 , 0.000000 , 6561.000000 > scale < 1,1,1> texture { pigment {Red } finish { phong 1.0 phong_size 10 ambient 0.3 diffuse 0.4 reflection 0.2 } } rotate<0,0,0> } // Put down plane { y, -20.0 texture { pigment { color Gray40 } finish { ambient 0.8 diffuse 0.2 } } } camera { location <5, 2, -7.000> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <2.0, 0.0, 0.0> } light_source { <20,50,-10> White spotlight radius 10 falloff 20 point_at <0,0,0> } //light_source { <100, 30, -130> color White } light_source { <-10, -4, -13> color White }