#include "shapes.inc" #include "colors.inc" #include "textures.inc" background{color Gray60} //clebsch diagonal cubic //w 10 eckhard points (3 lin in a tritangent meeting) //81*(x^3+y^3+z^3)-189*(x^2*y+x^2*z+y^2*x+y^2*z+z^2*x+z^2*y)+ //54*(x*y*z)+126*(x*y+x*z+y*z)-9*(x^2+y^2+z^2)-9*(x+y+z)+1 //cubic poly { 3< 81, -189, -189, -9, -189, 54, 126, -189, 126, -9, 81, -189, -9, -189, 126, -9, 81, -9, -9, 1> scale < 20,20,20> texture { pigment {Red } finish { phong 0.30 phong_size 60 ambient 0.4 diffuse 0.4 reflection 0.2 } } clipped_by{sphere{<0,0,0>40}} rotate<0,13,0> } /* // Put down plane { y, -20.0 texture { pigment { color Gray40 } finish { ambient 0.0 diffuse 0.4 } } } */ camera { location <50.2, 20.3, -70.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 100 falloff 200 point_at <0,0,0> } //light_source { <1000, 300, -1301> color White } light_source { <-101, -41, -131> color White }