#include "shapes.inc" #include "colors.inc" #include "textures.inc" background{color Gray60} //(x^2+y^2+z^2-a*k^2)^2-b*((z-k)^2-2*x^2)*((z+k)^2-2*y^2)=0 //with k=5, a=0.95 and b=0.8. poly { 4< 1, 0, 0, 0, -1.2, 0, 0, 3.6, 16., -7.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3.6, -16., -7.5, 0, 0, 0, 0, 0.2, 0, -7.5, 0, 64.0625 > scale < 8,8,8> texture {DMFWood6 scale 3 } } camera { location <30.2, 10.3, -80.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 100 falloff 200 point_at <0,0,0> } light_source { <1000, 300, -1301> color White } light_source { <-101, -41, -131> color White }