#include "colors.inc" #include "textures.inc" background{color Gray60} /* Steiners Cross Cap 4*x^2*(x^2+y^2+z^2+z)+y^2*(y^2+z^2-1)=0 */ poly { 4< 4., 0, 0, 0, 4., 0, 0, 4., 4., 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1., 0, 0, 1., 0, -1., 0, 0, 0, 0, 0, 0, 0, 0, 0 > scale < 4,4,4> texture { pigment {checker color Gray60,Red } finish { phong 0.30 phong_size 60 ambient 0.4 diffuse 0.4 reflection 0.2 } scale 0.5 } //clipped_by{sphere{<0,0,0>50}} rotate<0,180,0> } /* // Put down plane { y, -5.0 texture { pigment { color Gray40 } finish { ambient 0.0 diffuse 0.4 } } } */ camera { location <6.2, 1.3, -8.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 4 falloff 6 point_at <0,0,0> } light_source { <1000, 300, -1301> color White } light_source { <-101, -41, -131> color White }