#include "shapes.inc" #include "colors.inc" #include "textures.inc" background{color Gray60} //The picture is showing (the real points of a part of) the //cayley cubic //-5(x^2*y+x^2*z+y^2*x+y^2*z+z^2*y+z^2*x)+ //2*(x*y+x*z+y*z) //cubic poly { 3< 0, -5, -5, 0, -5, 0, 2, -5, 2, 0, 0, -5, 0, -5, 2, 0, 0, 0, 0, 0> scale < 20,20,20> texture { pigment {color rgb<0.1,0.3,0.8> } finish { phong 1.0 phong_size 10 ambient 0.4 diffuse 0.4 reflection 0.2 } } clipped_by{sphere{<0,0,0>40}} rotate<0,0,0> } /* // Put down plane { y, -20.0 texture { pigment { color Gray40 } finish { ambient 0.0 diffuse 0.4 } } } */ camera { location <50.2, 20.3, -70.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.1, 0.1, 0.1> } light_source { <200,500,-100> White spotlight radius 100 falloff 200 point_at <0,0,0> } //light_source { <1000, 300, -1301> color White } light_source { <-101, -41, -131> color White }