#include "shapes.inc" #include "colors.inc" #include "textures.inc" //4.9 5 2 0 3 //boy poly { 6 < -729.0000000000001, 0, 1374.615582626648, 0, -2187., 0, 0, -810., 324., 0, 0, -2749.231165253297, 0, 0, 0, 0, -305.4701294725886, 0, 0, 0, -2187., 0, 0, -1620., 648., 0, 1832.820776835531, -1832.820776835531, 0, 0, 324., 0, -144., 0, 0, 0, -4123.846747879946, 0, 0, 0, 0, 916.410388417766, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -729.0000000000001, 0, 0, -810., 324., 0, -610.9402589451772, 610.9402589451772, 0, 0, 324., 0, -144., 0, 0, 0, 0, 0, 0, 0, 0, -216., 432.0000000000001, -288., 64.00000000000001, 0, 0, 0 > scale < 3.4,3.4,3.4> texture { pigment {Green } finish { phong 1.0 phong_size 10 ambient 0.3 diffuse 0.4 reflection 0.2 } } rotate<-50,0,0> translate <0,-1,0> } // Put down plane { y, -10.0 texture { pigment { color Gray40 } finish { diffuse 0.8 } } } camera { location <4, 10, 10.000> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 0.0> } light_source { <20,50,10> White spotlight radius 10 falloff 20 point_at <0,0,0> } //light_source { <100, 30, -130> color White } light_source { <5, 4, -13> color White }